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Litteratur

Bland, David og Alex Osterwalder (2020). Testing Business Ideas. Hoboken, NJ: Wiley.

Bratteteig, Tone (2021). Design for, med og av brukere. Å inkludere brukere i design av informasjonssystemer. Oslo: Universitetsforlaget.

Brey, Philip (2017). “Ethics of Emerging Technology” in Sven Ove Hansson (ed.) The Ethics of Technology. London: Rowman & Littlefield.

Christensen, Clayton (1997). The Innovator’s Dilemma. When New Technologies Cause Great Firms to Fail. Boston: Harvard Business Review Press.

Coughter, Peter (2012). The Art of the Pitch. Persuasion and presentation skills that win business. New York: Palgrave Macmillan.

Dagestad, Sjur (red.) (2016). Innovasjon i praksis. Veien til den andre siden. Innoco AS.

Dagestad, Sjur (red.) (2023). Innovasjonsboka. Fornyelsens kunst. Innoco AS.

Dahle, Yngve (2022). Entreprenørskap - en praktisk håndbok. Oslo: Universitetsforlaget.

Darsø, L. (2019) [2011]. Innovationspædagogik. Kunsten at fremelske innovationskompetence. København: Samfundslitteratur.

Drucker, Peter F. (2002) [1985]. The Discipline of Innovation. Harvard Business Review. August 2002.

Gjelsvik, Martin (2007). Innovasjonsledelse. Bergen: Fagbokforlaget.

Knapp, J., Zeratsky, J. and Kowitz, B. (2016). Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days. Simon & Schuster.

Lazar, Jonathan, Jinjuan Heidi Feng og Harry Hochheiser (2017). Research Methods in Human-Computer Interaction. Wiley.

Lerdahl, Erik (2007). Slagkraft. Håndbok i idéutvikling. Oslo: Gyldendal.

Lerdahl, Erik (2017). Nyskapning. Arbeidsbok i kreative metoder. Oslo: Gyldendal.

Lim, Y.K., Stolterman, E. & Tenenberg, J. (2008). “The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas”. ACM Transactions on Computers and Human Interaction. 15(2), article 7:1-27.

Maurya, Ash (2012). Running Lean. Iterate from plan A to a plan that works. New York: O'Reilly.

McQuivey, James (2013). Digital disruption: unleashing the next wave of innovation. Forrester Research, Inc. : Amazon Publishing.

Nielsen, Lene (2011). Persona. Brugerfokuseret design. Aarhus: Aarhus Universitetsforlag.

Nordbø, Tone (2022). Introduksjon til interaksjonsdesign. Oslo: Universitetsforlaget.

Norman, Donald (2013). The Design of Everyday Things. Revised and Expanded Edition. Cambridge, MA: MIT Press.

Nyre, Lars och Fredrik Håland Jensen (2023). “Mediedesign: en postnormal undersökning av framtidens tekniska medielösningar”. I M. Berg, M. Engberg & S. Leckner (red.). Tekniska mediestudier. En introduktion till metoder och teknologier. Stockholm: Studentlitteratur.

Nyre, Lars (2024). Teknologi. En teoretisk innføring. Oslo: Universitetsforlaget.

Osterwalder, Alexander og Yves Pigneur (2010). Business Model Generation. Hoboken, New Jersey: Wiley & Sons.

Osterwalder, Alexander, Yves Pigneur, Greg Bernarda og Alan Smith (2014). Value Proposition Design. Hoboken, New Jersey: Wiley & Sons.

Parsons, Glenn (2016). The Philosophy of Design. New York: Wiley.

Pettersen, Lene (2020) Hva er strategi? Oslo: Universitetsforlaget.

Preece, Jennifer; Rogers, Yvonne; Sharp, Helen (2019). Interaction design: Beyond human-computer interaction. Chichester: Wiley.

Ries, Eric (2011). The Lean Start-Up - How constant innovation creates radically successful businesses. London: Portfolio Penguin.

Rogers, Everett (2003) [1962]. Diffusion of Innovations. Fifth Edition. New York: Free Press.

Rubin, Kenneth (2013). Essential SCRUM. A practical guide to the most popular agile process. NewYork: Addison-Wesley.

Sarsby, Alan (2016). SWOT Analysis. A guide to SWOT for business studies students. The Leadership Library.

Schumpeter, Joseph A. [1911] (2008). The Theory of Economic Development. New Brunswick: Transaction Publishers.

Schumpeter, Joseph A. [1942] (1975). Capitalism, Socialism and Democracy. New York: Harper.

Stake, Robert (2004). Standards-based & responsive evaluation. University of Illinois at Urbana-Champaign, USA: California: Sage Publications.

Stellman, Andrew og Jennifer Greene (2015). Learning Agile. Understanding scrum, xp, lean and kanban. Sebastopol, CA: O’Reilly.

Sørensen, Knut H. (2016). “Det norske samfunn - et innovasjonssystem?” i I. Frønes & L. Kjølsrød (red) Det norske samfunn. Oslo: Gyldendal Akademisk, pp. 67-90.

Aalen, Ida (2023). Bedre produkter. Håndbok i produktledelse og digital produktutvikling. Bergen: Fagbokforlaget.